2024-25 Lakeshore League Playoff RR Tie Break Rules, News (Lakeshore Hockey League)

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Jan 27, 2025 | Jeff Snyder | 235 views
2024-25 Lakeshore League Playoff RR Tie Break Rules
The following are the 2024-25 Lakeshore League Playoff Round Robin Tie Break Rules.


 RULES & REGULATIONS

1. Round Robin - OVERTIME RULES

·       If a Round Robin game ends in a tie at the end regulation time a 1 – 10 minutes (Sudden Victory-First Goal wins) will be played. 

·       If there is winner declared in the OT that team will receive 2 points, and the losing team will receive 1 point.

·       If the OT period ends in a tie each team will receive 1 point each

 

2. ROUND ROBIN STANDINGS - TIE BREAK PROCEDURES

In the event of a tie in the standings at the end of the round-robin, for any position (1st, 2nd, etc.), the following procedure will be used to break the tie:

 

2.1 - Two Teams Tied

I. Head-to-head winner - The winner of the round robin game(s) between the two tied teams will gain the higher seeding position. (if still tied the next)

II. The team with the most wins in the round robin gains the higher position.

III. If the two teams are still tied after the first two options are considered, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:

 

Goal Average = Total number of goals for, divided by the total number of goals for and against.

Example: 10 GOALS FOR, 4 GOALS AGAINST

Goal Average Calculation: 10/10+4 = .714

NOTE: The higher percentage gains the higher position. All round robin games to be included.

IV. If the two teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position (using OMHA rules where 10 min player misconducts not count to the total minutes, however 10 misconducts to coach's or bench staff count to the total)

V. If the two teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position.

VI. If the two teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.

VII. If the two teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii, iii, iv, v,vi) then the team which scored the first goal in the game between the tied teams gains the higher position.

VIII. If the two teams are still tied after the first, second, third, fourth, fifth, sixth and seventh options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.

 

 

 

2.2 - Three or More Teams Tied

 

NOTE: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd or 4th seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.

                 I. If three teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.

               II. The team with the most wins (among tied teams) would gain the highest position.

              III. If teams are still tied after the first and second options (i & ii) then the team with the best goal average gains the highest position (all round robin games). The goal average of a team is to be determined in the following manner:

 

Goal Average = Total number of goals for, divided by the total number of goals for and against.

Example: 10 GOALS FOR, 4 GOALS AGAINST

Goal Average Calculation: 10/10+4 = .714

NOTE: The higher percentage gains the higher position. All round robin games to be included.

The above exercise of 2.2 III. establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”.

SCENARIO 1:

Team 1 - .714 = 1 seed – Advances **

Team 2 - .500 = 3 seed – Does Not Advance

Team 3 - .650 = 2 seed – Advances **

SCENARIO 2:

Team 1 - .714 = 1 seed – Advances **

Team 2 - .500 = Still tied with team 3 – go to next scenario

Team 3- .500 = Still tied with team 2 – go to next scenario

SCENARIO 3:

Team 1 –. 650 = Still tied with team 2 – go to next scenario

Team 2 - .650 = Still tied with team 1 – go to next scenario

Team 3 - .500 = Does not advance

              IV. If the teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position.

               V. If the teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position (using OMHA rules where 10 min player misconducts do not count to the total minutes, however 10 misconducts to coach's or bench staff count to the total)

              VI. If the teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.

              VII. If the teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.